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 DIRECTORY/Computers/Programming/Graphics/Personal Pages (21)
i0Boissard, Eric - Real-time ocean waves rendering - http://eric.boissard.free.fr/ - Real-time deep-ocean waves simulation. Rendering using vertex and pixels shaders. Portfolio.
 
i0Bujnak, Martin - http://www.2b3d.host.sk/ - Computer graphics, realtime 3D engines with dynamic elements like lights and shadows.
 
i0CG References and Tutorials by Malcolm Kesson - http://www.fundza.com/ - A collection of reference and tutorial pages relating to RenderMan, Maya/mel, Pixar slim, Houdini, Tcl, Shake scripting and C. Also provides a free text editor for Linux, Win and OSX.
 
i0Codito, Ergo Sum - http://home10.inet.tele.dk/moelhave/ - Graphics programming tutorials, source code and free downloads.
 
i0Doucette, Jason - http://www.jasondoucette.com/ - Resume. Game, Artificial Intelligence projects. Real time software rendered computer graphic and demo effects. Screen shots, free samples and downloads.
 
i0Doucette, Matthew - http://www.matthewdoucette.com/ - C.V. Real-time computer programming graphic examples and raytraced computer graphics. Wipeout Othello/Reversi game. Quotes. Music composition section. Wallpapers. Software piracy notes. Chess section.
 
i0Elias, Hugo - http://freespace.virgin.net/hugo.elias/ - In-depth computer graphics programming articles and examples. Reviews of graphics/programming and other books. Links.
 
i0Forbes, Kevin - http://thekrf.com - Research info, downloadable graphics/vision source code, and personal home page.
 
i0Gruaz, Raphael - http://www.gruaz.net/ - Offers CV, projects (DirectX, Vertex Shader, Raytracing, C++, Java, Web), information on travels, and photos.
 
i0Gueziec, Andre - http://www.gueziec.org/ - Papers, Online Demos, Free 3D Models, relating to Andre Gueziec's research on Shape Simplification and Compression, and Image Registration.
 
i0Harris, Kevin R. - CodeSampler - http://www.codesampler.com/ - Several introductory OpenGL and Diretc3D samples, with many written in both for comparison. More advanced samples emphasis vertex and pixel shader development using nVIDIA's new Cg language.
 
i0James, Grant - Zeus CMD - http://www.zeuscmd.com/ - Tutorials on C++, Java, Photoshop, 3DMax, Visual Basic.NET, HTML.
 
i0Klosiewicz, Przemek - SweetSheep Homepage - http://users.skynet.be/SwSh/ - About. Graphics programming, Mandelbrot - Julia set explorer, RayMax - Raytracer, OpenGL. Photos.
 
i0Mizanin, Marek - Zanir - http://www.zanir.szm.sk/ - 3D graphic programs using OpenGL or Direct3D with source code (C++).
 
i0Pentayya, Krishna - K Zone - http://www.btinternet.com/~krys1/ - Repository of 3D models. VRML tutorial. Algorithms, projects and papers.
 
i0Persson, Emil - Humus - http://www.humus.ca/ - Advanced real-time computer graphics programming examples. Articles.
 
i0Roel z'n Boel - http://www.xs4all.nl/~reije081/ - Homepage, hosting personal projects related to programming in C++ and computer graphics (raytracing and real-time).
 
i0Saeed - http://www.geocities.com/saeed_d2000/ - About. Gallery custom programs and 3DS MAX generated 3D graphics.
 
i0Shimko, Spencer - http://beyondabstraction.net/ - Collection of projects (most with a GUI of some kind), school work, and reference material. Photo gallery.
 
i0Spontz Scene Group - http://www.spontz.org/ - A group of computer-enthusiasts oriented to audiovisual production using low level and realtime techniques such as OpenGL or 3dfx mainly with Macintosh, Windows, Linux and BeOS.
 
i0Strulovitz, Nir - http://www.geocities.com/doesitsnowinla/ - Ports (="translations") of Denthor's classic graphics programming tutorial for 32-bit compilers: Free Pascal, Virtual Pascal, OpenWatcom C, Gnu Djgpp C. Snapshots taken from Windows and DOS animation graphics demos.
 
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