Doucette, Jason
- http://www.jasondoucette.com/
- Resume. Game, Artificial Intelligence projects. Real time software rendered computer graphic and demo effects. Screen shots, free samples and downloads.
Doucette, Matthew
- http://www.matthewdoucette.com/
- C.V. Real-time computer programming graphic examples and raytraced computer graphics. Wipeout Othello/Reversi game. Quotes. Music composition section. Wallpapers. Software piracy notes. Chess section.
Gruaz, Raphael
- http://www.gruaz.net/
- Offers CV, projects (DirectX, Vertex Shader, Raytracing, C++, Java, Web), information on travels, and photos.
Gueziec, Andre
- http://www.gueziec.org/
- Papers, Online Demos, Free 3D Models, relating to Andre Gueziec's research on Shape Simplification and Compression, and Image Registration.
Harris, Kevin R. - CodeSampler
- http://www.codesampler.com/
- Several introductory OpenGL and Diretc3D samples, with many written in both for comparison. More advanced samples emphasis vertex and pixel shader development using nVIDIA's new Cg language.
Spontz Scene Group
- http://www.spontz.org/
- A group of computer-enthusiasts oriented to audiovisual production using low level and realtime techniques such as OpenGL or 3dfx mainly with Macintosh, Windows, Linux and BeOS.
Strulovitz, Nir
- http://www.geocities.com/doesitsnowinla/
- Ports (="translations") of Denthor's classic graphics programming tutorial for 32-bit compilers: Free Pascal, Virtual Pascal, OpenWatcom C, Gnu Djgpp C. Snapshots taken from Windows and DOS animation graphics demos.