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 DIRECTORY/Computers/Programming/Graphics (365)
i03D API Information Page - http://www.geocities.com/SiliconValley/Monitor/2254/ - Information on Direct3D, OpenGL, Fahrenheit, Java 3D API.
 
i0A Human's Eye View: Motion Blur and Frameless Rendering - http://www.acm.org/crossroads/xrds3-4/ellen.html - "This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality." Published in Crossroads, the ACM student magazine.
 
i0Algorithmic Art Room - http://www.geocities.com/SoHo/Exhibit/8033/room/exhibit.htm - A collection of algorithmic art using original Java applets.
 
i0Design By Numbers - http://dbn.media.mit.edu/ - A programming environment and language created for visual designers and artists as an introduction to computational design.
 
i0Geo informational system - http://gisar.sourceforge.net/ENG/Index.htm - Dynamic models of real objects that may be used for the development of any functional and visual models of the real world.
 
i0Graphics Gems Repository - http://www.acm.org/pubs/tog/GraphicsGems/ - Free code repository for the 5 volume set of books on various computer graphics programming techniques.
 
i0Graphics Languages Tutorials - http://www.nichewo.com/gltut/ - Common fundamentals of graphics programming. OpenGL, Java3D and graphics programming in Delphi, C++ and Java.
 
i0Graphics Notes - http://graphics.idav.ucdavis.edu/education/GraphicsNotes/homepage.html - Topic papers on computer graphics maintained by the faculty and students of the Computer Graphics Group, Computer Science Department, at UC Davis.
 
i0Lode's Computer Graphics Tutorial - http://student.kuleuven.be/~m0216922/CG/index.html - Computer graphics tutorials about fractals, fourier transform, demo effects, software 3D engines, raycasting, etc. Examples (with C++ source code).
 
i0Ninja Cross - http://www.ninjacross.it/ - Programming and game development projects including screen shots and source code.
 
i0PC Game Programmer's Encyclopedia - http://www.geocities.com/SiliconValley/2151/pcgpe.html - PCGPE is a compilation of numerous aspects of game programming in MS-DOS.
 
i0PhoeniX - http://mitglied.lycos.de/PhoeniXHome/main.htm - Offers pascal sources, tutorials, links and java applets.
 
i0Softwareburner - http://www.softwareburner.de/softwareburner.htm - Site for OpenGL programming in Java, Gl4Java and C++.
 
i0Swap-Meet - http://www.theswapmeet.com/ - An interactive 3D community, composed primarily of NeMo Dev or Creation users.
 
i0Thomas Mølhave - http://home10.inet.tele.dk/moelhave/tutors/3d/transformations/transformations.html - 3D graphics programming with C++ tips including scaling, rotation and transformations.
 
i0Ultimate Game Programming - http://www.ultimategameprogramming.com/ - Tutorials on OpenGL, DirectX. Also tutorials for MFC, C, and C++ programming.
 
i0Visual Basic Games and Graphics - http://martincastaneda.htmlplanet.com/ - Visual basic graphics, animation and activex games.
 
i0Win Design - http://www.windesign.at/ - 3D graphics programming with PowerRender and C++.
 
i0Win95 Game Programmer's Encyclopedia - http://www.geocities.com/SiliconValley/2151/win95gpe.html - Win95GPE is a resource with code for windows graphics, palettes, and dibs.
 
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